![]() Since Jordan and I grew up snowboarding together, it was a natural theme to explore. Jordan also got me into Ski Safari, which I really enjoyed playing, but felt the emotional style and actual terrain/physics left much to be desired. Tiny Wings showed me that a mobile game could be beautiful – it could be a piece of art. At the time I wasn’t into gaming at all – I had left that behind to be a “grown up” for the last 7 or 8 years at the time. Jordan and I were tossing around the idea of making a snowboarding game after he had insisted I played Tiny Wings for a bit. We started working on Alto’s Adventure back in late December of 2012. And that’s how Checkmark, our first app at Snowman was born. I picked him up and we chatted about it, and then went back to my place and started sketching out ideas. I was driving and immediately pulled over and called Jordan – said we needed to meet. I remember when I had that “lightbulb” moment. I quickly learned that the creation process in Apple’s Reminders app was quite cumbersome, and that it could be done a better way. I was using Apple’s Reminders app during the iOS 5 developer preview, and fell in love with location-based reminders. We had tossed around the idea of making an iPhone app for a while, but never quite had a solid idea we wanted to run with.įinally, in mid-2011, I had an idea I really wanted to see through. We’d both worked together before a few times back in high school, and had always wanted to work on something again. I started Snowman in 2012 with my longtime childhood friend, Jordan Rosenberg.
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